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23 Networking: Streams-Based Sockets and Datagrams
23.1 Introduction
23.2 Connection-Oriented vs. Connectionless Communication
23.3 Protocols for Transporting Data
23.4 Establishing a Simple TCP Server (Using Stream Sockets)
23.5 Establishing a Simple TCP Client (Using Stream Sockets)
23.6 Client/Server Interaction with Stream-Socket Connections
23.7 Connectionless Client/Server Interaction with Datagrams
23.8 Client/Server Tic-Tac-Toe Using a Multithreaded Server
23.9 WebBrowser Control
23.10 .NET Remoting
23.11 Wrap-Up
24 Data Structures
24.1 Introduction
24.2 Simple-Type structs, Boxing and Unboxing
24.3 Self-Referential Classes
24.4 Linked Lists
24.5 Stacks
24.6 Queues
24.7 Trees
24.7.1 Binary Search Tree of Integer Values
24.7.2 Binary Search Tree of IComparable Objects
24.8 Wrap-Up
25 Generics
25.1 Introduction
25.2 Motivation for Generic Methods
25.3 Generic Method Implementation
25.4 Type Constraints
25.5 Overloading Generic Methods
25.6 Generic Classes
25.7 Notes on Generics and Inheritance
25.8 Wrap-Up
26 Collections
26.1 Introduction
26.2 Collections Overview
26.3 Class Array and Enumerators
26.4 Non-Generic Collections
26.4.1 Class ArrayList
26.4.2 Class Stack
26.4.3 Class Hashtable
26.5 Generic Collections
26.5.1 Generic Class SortedDictionary
26.5.2 Generic Class LinkedList
26.6 Synchronized Collections
26.7 Wrap-Up
A  Operator Precedence Chart
B  Number Systems
B.1 Introduction
B.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
B.3 Converting Octal and Hexadecimal Numbers to Binary Numbers
B.4 Converting from Binary, Octal or Hexadecimal to Decimal
B.5 Converting from Decimal to Binary, Octal or Hexadecimal
B.6 Negative Binary Numbers: Two's Complement Notation
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