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20 Searching and Sorting
20.1 Introduction
20.2 Searching Algorithms
20.2.1 Efficiency of Linear Search
20.2.2 Binary Search
20.3 Sorting Algorithms
20.3.1 Efficiency of Selection Sort
20.3.2 Efficiency of Insertion Sort
20.3.3 Merge Sort (A Recursive Implementation)
20.4 Wrap-Up
21 Data Structures
21.1 Introduction
21.2 Self-Referential Classes
21.3 Dynamic Memory Allocation and Data Structures
21.4 Linked Lists
21.5 Stacks
21.6 Queues
21.7 Trees
21.8 Wrap-Up
22 Bits, Characters, C-Strings and structs
22.1 Introduction
22.2 Structure Definitions
22.3 Initializing Structures
22.4 Using Structures with Functions
22.5 typedef
22.6 Example: High-Performance Card Shuffling and Dealing Simulation
22.7 Bitwise Operators
22.8 Bit Fields
22.9 Character-Handling Library
22.10 Pointer-Based String-Conversion Functions
22.11 Search Functions of the Pointer-Based String-Handling Library
22.12 Memory Functions of the Pointer-Based String-Handling Library
22.13 Wrap-Up
 
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