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| | Sample chapter: "Objects and Graphics" by John Zelle from his text Python Programming: An Introduction to Computer Science. Topics include objects, GraphWin objects, using graphical objects, choosing coordinates, interactive graphics, using getMouse, handling textual input, graphics objects, methods for point, line circle, rectangle, oval, and polygon, text methods, entry objects, displaying images and generating colors. | http://www.fbeedle.com/python/99-6ch05.pdf
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| | Sample chapter: "Algorithm Design and Recursion" by John Zelle from his text Python Programming: An Introduction to Computer Science. Topics include searching, linear search, binary search, comparing algorithms, recursive problem solving, recursive functions, string reversal, iteration, sorting algorithms and the classic Towers of Hanoi. | http://www.fbeedle.com/python/99-6ch13.pdf
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| | Sample chapter: "Writing Simple Programs" by John Zelle from his text Python Programming: An Introduction to Computer Science. Discussed in this chapter are the software development process, the elements of a program, expressions, output and assignment statements, assigning input and definite loops. | http://www.fbeedle.com/python/99-6ch02.pdf
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