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OpenGL Resource Center



OpenGL Programmable Pipeline
"A Comparison of Real-Time Graphical..."
Technical report: "A Comparison of Real-Time Graphical Shading Languages" by Anthony Lovesey. Discusses the evolution of the programmable graphics pipeline, modern high-level graphical shading languages, data types and language functions, available maintenance features, pipeline state access, implementation and driver maturity, execution speed comparisons, and future roadmaps.

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Update :: March 23, 2018