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| | OpenGL.org's FAQs and troubleshooting guides. Locate information on GLUT, GLU, Microsoft Windows specifics, buffers, rendering contexts, using and viewing camera transformations, clipping, culling and visibility testing, color, using polygon offset, texture mapping, extensions and versions, etc. | http://www.opengl.org/resources/faq/technical/
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| | OpenGL FAQs, topics include getting started, OpenGL technical and troubleshooting guide, GLUT (OpenGL utility toolkit) FAQs, and what you need to do to use the OpenGL logo on your Web site or product. | http://www.opengl.org/resources/faq/
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| | Tutorial: "The OpenGL Utility Toolkit (GLUT) Programming Interface: API Version 3," by Mark. J. Kilgard. Discusses initialization, beginning event processing, window management, overlay management, menu management, callback registration, color index color map management, state retrieval, font rendering, geometric object rendering, usage advice, FORTRAN binging, and implementation issues. Appendices cover GLUT state, the glut.h ANSI C header file, and fglut.h FORTRAN header file. | http://www.opengl.org/resources/libraries/glut/glut-3.spec.pdf
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