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OpenGL Resource Center

 

 

OpenGL ES
"An Introduction to BREW and OpenGL ES"
http://www.gamedev.net/reference/programming/features/brewopengles/
Article: "An Introduction to BREW and OpenGL ES" by Alan Kemp. Discusses installing the BREW SDK, directory structure, creating a new project, the MIF editor, the emulator, storage space, timers, fixed point math, input, OpenGL ES 1.0, the renderer class, Renderer::Create(..), Rendered::Destroy, Renderer::FlipToScreen, a spinning triangle, and adding text.
OpenGL ES Wiki
http://en.wikipedia.org/wiki/OpenGL_ES
Definition of OpenGL ES from Wikipedia.
OpenGL ES
http://www.khronos.org/opengles/
Learn about the OpenGL ES (standard for embedded accelerated 3-D graphics) including OpenGL ES 1.X for fixed-function hardware, OpenGL ES 2.X for programmable hardware, OpenGL ES-SC 1.0 for safety-critical applications, and EGL Native Platform Graphics Interface 1.2 for native platform window system interface.

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Update :: December 18, 2017