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Flash 9 Resource Center

Flash 9 Books (and Flash Books)Minimize
Book: Foundation Flash Applications for Mobile Devices, December 2006, by Weyert de Boer, Scott Janousek, and Richard Leggett. Discusses Macromedia and Adobe Flash, mobile devices, Flash Lite 1.1 and 2.X, application development, mobile gaming, mobile entertainment basics, mobile sound, mobile video, distribution and deployment, and the future of Flash in the mobile world.

Book: Adobe Flash CS3 Professional On Demand, April 2007, by Andy Anderson and Steve Johnson. Discusses getting started with Flash CS3, working within the Flash environment, creating graphics; working with groups, symbols and instances, working with text, importing graphics, creating frame-by-frame animation, animating with motion tweening, animating with shape tweening, creating masks, working with sounds, working with video, applying timeline effects, using ActionScript behaviors, using basic ActionScripts, debugging a movie, adding display components, adding advanced display components, adding and modifying data components, automating your work, publishing a movie, using advanced Flash features, and working together with Adobe programs. Workshops include: Creating an analog clock, creating user-defined buttons, creating a customized cursor, embedding fonts into a Flash document, executing a print job from Flash, changing the focus of a Flash document, and having text follow a cursor.

Book: The Art of Flash Animation: Creative Cartooning, March 2007, by Mark Stephen Smith. Discusses the art of Flash animation, methods of character design, drawing process, tools, animation pencils, animation paper, the Acme peg bar, learning to draw, character construction methods, basic character types, copyright registration, thumbnails, storyboards, basic camera shots, useful camera shots, camera pitfalls to avoid, camera moves, camera transitions, layout, backgrounds, the dialogue track, the music track, editing sound effects, comedy vs. tragedy, animation vs. illustrated radio, line of action, silhouettes, methods of animation, installing and creating a shortcut, creating a new Flash document, overview of Flash (the timeline, toolbox and the stage), creating your movie, importing files, working in layers, importing the sound track, working with frames, exporting your movie, drawing with the mouse, the inking and scanning approach, importing art into Flash, document properties, trace bitmap, toolbox basics, drawing in Flash on onion skin, managing symbols and scenes, libraries, special effects, and preparing for video and web downloads.

Book: ActionScript 3.0 Cookbook, October 2006, by Joey Lott, Darron Schall and Keith Peters. Discusses ActionScript basics, custom classes, the runtime environment, numbers and math, arrays, display lists, drawing, masking, bitmaps, text, filters, transforms, programmatic animation, strings, regular expressions, dates and times, programming sound, video, storing persistent data, communicating with other movies, sending and loading data, XML, web services, Flash remoting, building integrated applications, file management, and socket programming.

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Update :: December 18, 2017