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Contents
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Artificial Intelligence (AI) in Game Design
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ASP.NET Games and Game Programming
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Blitz Game Programming
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C/C++/Visual C++ Game Programming
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Computer Game Programming Sample Chapters
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Game Programming for Kids
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Game Programming Resources and Tools
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Google Web Toolkit Game Programming
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Hexagonal Grids
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Inside Popular Games
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Java and JavaScript Game Programming
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Linux Game Programming
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Macromedia Tools and Resources
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Mobile Game Programming
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Open Source Games
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Pathfinding
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Python Game Programming
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Tile-Based Games
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Windows Game Programming (Visual Basic, C#, ASP)
Computer Games Resource Center
Tutorial: A Method For 'Growing' Rivers In A Rando
Tutorial entitled, “A Method For 'Growing' Rivers In A Randomly Generated World,” discusses how to create randomized rivers. Sample code is written in Python.
http://www.pixelenvy.ca/wa/river.html
Tutorial: Axonometric Projections: A Technical Ove
Tutorial entitled, “Axonometric Projections: A Technical Overview,” discusses how to use axonometric projections [CK: add hyperlink to definition at
http://education.yahoo.com/reference/
dictionary/entry/axonometric
***] (also referred to as the parallel perspective) in computer games and graphics.
http://www.compuphase.com/axometr.htm
Tile-Based Games FAQ
Tile-Based Games FAQ discusses multiple layered maps, restricting character movement, disappearing roof tiles, using the FRINGE layer, the OBJECT layer, Cool FXsmooth loading of new map sections, portability and more.
http://www.gamedev.net/reference/articles/article728.asp
Tutorial: Generating Terrain
Tutorial entitled, “Generating Terrain.”
http://www.geocities.com/Area51/6902/terrain.html
Tutorial: Mazes and Labyrinths: An Introduction to
Tutorial entitled, “Mazes and Labyrinths: An Introduction to Random Levels,” discusses generating random levels in a 2D, tile-based game.
http://members.gamedev.net/vertexnormal/tutorial_randlev1.html
Update ::
July 06, 2008
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