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Contents
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Artificial Intelligence (AI) in Game Design
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ASP.NET Games and Game Programming
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Blitz Game Programming
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C/C++/Visual C++ Game Programming
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Computer Game Programming Sample Chapters
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Courses and Degree Programs for Game Programming
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Delphi Game Programming
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Game Industry Conferences
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Game Programming Books
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Game Programming for Kids
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Google Web Toolkit Game Programming
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Hexagonal Grids
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Inside Popular Games
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Java and JavaScript Game Programming
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Linux Game Programming
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Macromedia Tools and Resources
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Mobile Game Programming
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Open Source Games
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Pathfinding
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Python Game Programming
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Tile-Based Games
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Windows Game Programming (Visual Basic, C#, ASP)
Computer Games Resource Center
Sample Chapter: The Exploration Begins: OpenGL and
Sample chapter: "The Exploration Begins: OpenGL and DirectX," from
OpenGL Game Programming
, May 2002, by Kevin Hawkins and Dave Astle. Discusses why make games, the world of 3-D games, the elements of a game, your tools, and what is OpenGL.
http://www.amazon.com/gp/product/0761533303/qid=1151349798/sr=1-5/ref=sr_1_5/102-1112857-4601747?s=books&v=glance&n=283155
Sample Chapter: The Exploration Begin . . . Again
Sample chapter: "The Exploration Begin . . . Again," from
Beginning OpenGL Game Programming
, March 2004, by Dave Astle and Kevin Hawkins. Discusses why make games, the world of 3-D games, the elements of a game. and what is OpenGL.
http://www.amazon.com/gp/product/1592003699/qid=1151345823/sr=2-2/ref=pd_bbs_b_2_2/102-1112857-4601747?s=books&v=glance&n=283155
Update ::
July 06, 2008
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