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Sample Chapter: The Exploration Begins: OpenGL and
http://www.amazon.com/gp/product/0761533303/qid=1151349798/sr=1-5/ref=sr_1_5/102-1112857-4601747?s=books&v=glance&n=283155
Sample chapter: "The Exploration Begins: OpenGL and DirectX," from OpenGL Game Programming, May 2002, by Kevin Hawkins and Dave Astle. Discusses why make games, the world of 3-D games, the elements of a game, your tools, and what is OpenGL.
Sample Chapter: The Exploration Begin . . . Again
http://www.amazon.com/gp/product/1592003699/qid=1151345823/sr=2-2/ref=pd_bbs_b_2_2/102-1112857-4601747?s=books&v=glance&n=283155
Sample chapter: "The Exploration Begin . . . Again," from Beginning OpenGL Game Programming, March 2004, by Dave Astle and Kevin Hawkins. Discusses why make games, the world of 3-D games, the elements of a game. and what is OpenGL.

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Update :: December 12, 2017