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| | Tutorial entitled, “Steering Behaviors for Autonomous Characters,” discusses animation techniques, virtual and interactive environments, behavioral animation, steering, path planning and following, pursuit and evasion, obstacle and collision avoidance, navigation and more. | http://www.red3d.com/cwr/steer/gdc99/
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| | Tutorial entitled, “An Optimal Pathfinder for Vehicles in Real-world Digital Terrain Maps,” walks through an algorithm used to find the fastest route a vehicle can travel between two points (while avoiding obstacles, enemies, etc.) in a digital terrain map. | http://www.student.nada.kth.se/~f93-maj/pathfinder/
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| | Tutorial entitled, “Using Binary Heaps in A* Pathfinding,” discusses sorted and unsorted open lists, binary heaps, adding items to the heap, removing items from the heap, creating the open list array, pointers and more. | http://www.policyalmanac.org/games/binaryHeaps.htm
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| | Tutorial entitled, “A* Pathfinding for Beginners,” walks through the fundamentals of the A* algorithm. Topics include the search area, starting the search, path scoring and continuing the search. Includes A* executables. Information provided can be applied to any computer language. | http://www.policyalmanac.org/games/aStarTutorial.htm
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