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Computer Games Resource Center
 

Game Programming Questions and Answers
http://www.experts-exchange.com/Programming/Game_Development/
Ask game programming questions and get answers, or browse questions and answers from other users.
Open Source 3D Package for Game Creation: Crystal
http://www.linux-magazine.com/issue/01/Crystal_Space.pdf
Article entitled, “Open Source 3D Package for Game Creation: Crystal Space,”  discusses why you should use Crystal Pace libraries and models to create 3D games.
Book Excerpt: Massively Multiplayer Game Developme
http://www.gamasutra.com/features/20050613/amir_01.shtml
Book excerpt from Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS,” by Gideon Amir and Ramon Axelrod.
The Video Game Translator Wishlist
http://www.gamasutra.com/features/20050615/monton_01.shtml
Article entitled, “The Video Game Translator Wishlist,” discusses the issue of localization and how game developers can work with translators early in the game development process to improve the quality of the localized game.
Video: The Age of Empires 3 Graphics Engine
http://www.gamasutra.com/features/20050621/pottinger_01.shtml
Video presentation entitled, “The Age of Empires 3 Graphics Engine.”
Video: Game Technology and Content Creation for th
http://www.gamasutra.com/features/20050707/sweeney_01.shtml
Video presentation entitled, “Game Technology and Content Creation for the Next Generation.”
Book Excerpt from Object-Oriented Game Development
http://www.gamasutra.com/features/20050720/gold_01.shtml
Book excerpt from Object-Oriented Game Development: Iterative Development Techniques,” by Julian Gold.
Book Excerpt from Advanced Game Development with P
http://www.gamasutra.com/features/20051003/watt_01.shtml
Book excerpt from Advanced Game Development with Programmable Graphics Hardware: Shadow Techniques for Relief Texture Mapped Objects, by Alan Watt and Fabio Policarpo.
Threading 3D Game Engine Basics
http://www.gamasutra.com/features/20051117/gabb_01.shtml
Article entitled, “Threading 3D Game Engine Basics.”
Writing Efficient Game Code for Next-Gen Console A
http://www.gamasutra.com/features/20051220/thomason_01.shtml
Article entitled, “Writing Efficient Game Code for Next-Gen Console Architectures,” discusses the key elements of high-performance code.
Game Programming Questions and Answers
/3/Portals/0/Repository/ The Basics
Ask game programming questions and get answers, or browse questions and answers from other users.
Tutorial: Strategy Game Programming: The Basics
http://www.fierz.ch/strategy1.htm
Tutorial: “Strategy Game Programming: The Basics,” discusses internal representation of the game position, move generation, DoMove and UndoMove, tree searching and more.
Designing User Interfaces to Simulation Games
http://www.art.net/~hopkins/Don/simcity/WillWright.html
Article entitled, “Designing User Interfaces to Simulation Games,” provides a summary of an interview with Will Wright—designer of several popular computer games including SimCity and SimEarth.
Tutorial: Techniques for Achieving Play Balance
http://www.gamedev.net/reference/design/features/balance/
Tutorial entitled, “Techniques for Achieving Play Balance,” discusses how to achieve balance throughout your game (time, skill-level, power, etc.).
Programming Languages Used for 3D Simulation and G
http://www.euclideanspace.com/software/language/index.htm
Learn more about the programming languages used for 3D simulation and games.
Learning to Program for Addiction (or Game Program
http://pubs.logicalexpressions.com/Pub0009/LPMArticle.asp?ID=322
Article entitled, “Learning to Program for Addiction (or Game Programming 101).”
Top 10 Features In a Game
http://www.exaflop.org/docs/inagame/
Article entitled, “What’s in a Game?” discusses the top 10 features in a game such as playability, accessibility, sound, graphics and more.
Tutorials: Game Programming
http://www-cs-students.stanford.edu/~amitp/gameprog.html
Game programming hobbyist provides short game programming tutorials, FAQs and recommendations. Topics include shortest paths, artificial intelligence (AI), objects, scripting, tiles, hexagons, adventure and economics. Includes a game programming blog.

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Update :: December 18, 2017