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Computer Games Resource Center
 

Need Driven AI
http://home.swipnet.se/dungeondweller/development/dev00055.htm
Article entitled, “Need Driven AI,” discusses the idea of behaviourism—reacting to external stimuli.
Terrain Reasoning for 3D Action Games
http://www.cgf-ai.com/docs/gdc2001_paper.pdf
Paper entitled, “Terrain Reasoning for 3D Action Games.”
Artificial Intelligence in Games
http://ai.fri.uni-lj.si/~aleks/FT/
Article entitled, “Artificial Intelligence in Games,” covers intelligence amplification, psychological transparence, local control optimization, emergent tactics, machine learning and behaviour cloning, methodology, game AI on the players’ side, force-based unit movement, simulated worlds and more.
Tutorial: An Introduction to Memetic Theory
http://www.memeticai.org/introduction/memetics.html
Tutorial entitled, “An Introduction to Memetic Theory,” describes memes (learned behaviors and actions) and the Memetic Artificial Intelligence Toolkit for game developers.
AI in Computer Games
http://www.ai-center.com/publications/nareyek-acmqueue04.pdf
Article entitled, “AI in Computer Games.”
Artificial Intelligence in Game Design
http://ai-depot.com/GameAI/Design.html
Article entitled, “Artificial Intelligence in Game Design,” covers combat-oriented artificial intelligence.”
Computer Game Artificial Intelligence FAQ
http://www.geocities.com/cagfaq/cf1.htm
Computer Game Artificial Intelligence FAQ includes answers to questions, source code, a glossary and more.

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Update :: December 18, 2017