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C# Programming Resource Center
MSDN Visual C# 3-D Game Programming Webcasts
Webcast: Gaming and Miscellaneous Effects, Part 11
Webcast: “Gaming and Miscellaneous Effects (Part 11 of 11)” by Doug Heimer. Discusses effects including blending, shadows, lighting and sound.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286822&EventCategory=4&culture=en-US&CountryCode=US
Webcast: User Interface (UI), Part 10
Webcast: “User Interface (UI) (Part 10 of 11)” by Doug Heimer. Learn how to develop a user interface (UI) for a game and to implement a standard menu system for a game with options including Play, Instructions and Exit.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286820&EventCategory=4&culture=en-US&CountryCode=US
Webcast: Game Play, Part 9: Tuning Elements
Webcast: “Game Play (Part 9 of 11)” by Doug Heimer. Discusses game play tuning elements including character game variables (e.g., lives and speed) and enemy variables (e.g., respawning and speed).
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286816&EventCategory=4&culture=en-US&CountryCode=US
Webcast: Multiple Levels and Additional Character
Webcast: “Multiple Levels and Additional Character Functionality (Part 8 of 11)” by Doug Heimer. Learn how to create skill levels for games and how to make a character jump using a table-based approach and a physics-based approach.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286812&EventCategory=4&culture=en-US&CountryCode=US
Webcast: Artificial Intelligence (AI), Part 7
Webcast: “Artificial Intelligence (AI) (Part 7 of 11)” by Doug Heimer. Discusses artificial intelligence (AI) in games. Topics include artificial intelligence based on Dx/Dy and time, and shortest path AI based on a graph.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286808&EventCategory=4&culture=en-US&CountryCode=US
Webcast: Understanding and Handling Collisions, Pa
Webcast: “Understanding and Handling Collisions (Part 6 of 11)” by Doug Heimer. Topics include handling object/background and object/object collision in a game.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286806&EventCategory=5&culture=en-US&CountryCode=US
Webcast: Importing Background and Objects, Part 5:
Webcast: “Importing Background and Objects (Part 5 of 11)” by Doug Heimer. Discusses Topics include background display, camera control, object animation and object control.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286802&EventCategory=5&culture=en-US&CountryCode=US
Webcast: Importing Background and Objects, Part 4
Webcast: “Importing Background and Objects (Part 4 of 11)” by Doug Heimer. Topics include background display, camera control, object animation and object control.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286782&EventCategory=5&culture=en-US&CountryCode=US
Webcast: The 3-D Engine, Part 3: Game Elements
Webcast: “The 3-D Engine (Part 3 of 11)” by Doug Heimer. Discusses 3-D game element issues including game loop, input, collision, behavior, rendering and sound.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286780&EventCategory=5&culture=en-US&CountryCode=US
Webcast: The 3-D Engine, Part 2: 3-D Engine and Ga
Webcast: “The 3-D Engine (Part 2 of 11)” by Doug Heimer. Discusses the 3-D engine and 3-D game element issues including game loop, input, collision, behavior, rendering, sound and using the 3-D C# template.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286778&EventCategory=5&culture=en-US&CountryCode=US
Webcast: Introduction to 3-D Games, Part 1: Creati
Webcast: “Introduction to 3-D Games (Part 1 of 11)” by Doug Heimer. Discusses creating 3-D games in C#. Topics include the 3-D pipeline, 3-D technical terms, the stages and algorithms to use, how to use projection and ray tracing methods.
http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?EventID=1032286774&EventCategory=5&culture=en-US&CountryCode=US
Update ::
July 25, 2008
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