| C++ Game Programming Resource Center | |
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 | C++ Game Programming Tutorials and Articles | |
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| | Syllabus: “C++ for Game Developers” at University of Baltimore. This course uses Beginning C++ for Game Programming, by Michael Dawson as its main text. The class web site has links to additional resources for the topics covered each week including articles, books, forums and example code. | http://iat.ubalt.edu/courses/old/cosc499.101_Sp05/
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| | Tutorial: "OO Game Programming Tutorial: Pong," discusses game design, where to start, the ball, other objects, paddle movement, paddle/wall collisions, ball movement, paddle/ball collisions, ball/wall collisions, scoring goals, and timing. | http://inertia.curvedspaces.com/Articles/C++_Game_Programming/C++_Game_Programming.html
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| | Tutorial: "Chapter 4—Hangman," by Forest J. Handford. Discusses the development of the game of hangman, the ++ and -- operators, type casting, access types (dynamic, global and auto), file use, and header files. | http://www.eastcoastgames.com/cpp/chapter4.html
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Article: "Exceptions and Error Codes," by Kyle Wilson, a game programmer (May 3, 2006). Discusses why C++ exceptions in game programming are good, what exceptions cost in theory, what exceptions cost in practice and best practices for writing performance-critical games. | http://gamearchitect.net/Articles/ExceptionsAndErrorCodes.html
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