Developers: Learn a New Programming Language or App Development with Deitel LiveLessons Videos!
s
menu
menu
Login  |  Register  |  Media Kit  |  Press  |  Contact Us  |   Twitter Become a Deitel Fan on Facebook  
Custom Search



C# Programming Resource Center

 

C# and DirectX Game Programming Tutorials and Articles
A Holiday Screen Saver with DirectX, Part 2
http://msdn.microsoft.com/coding4fun/holiday/DirectXmas2/default.aspx
Tutorial: “Ask the ZMan: A Holiday Screen Saver with DirectX, Part 2,” by The Zman. Second part in a three-part tutorial shows you how to draw basic shapes using DirectX and manage rendering with a MatrixStack.
MSDN Visual C# 3-D Game Programming Webcasts
/3/Portals/0/Repository/MSDN Visual C# 3-D Game Programming Webcasts
MSDN Visual C# 3-D Game Programming Webcasts.
MSDN Visual C# Game Programming Webcasts
/3/Portals/0/Repository/MSDN Visual C# 2-D Game Programming Webcasts
MSDN Visual C# Game Programming Webcasts.
Games Programming Resource Center
/3/Portals/0/Repository/C# Game Programming
Check out the addtinional C# Resource Center Game Programming Pages.
Top Issues for Windows Titles
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Top_Issues_for_Windows_Titles.asp
Article: Top Issues for Windows Titles" by Chuck Walbourn. Discusses common issues in current generation PC games including CPU limited, poor batch management,
excessive memory copying
, excessive use of dynamic draw submission,
high file processing overhead
, slow installation, configurations not taking
physical memory into account
, over-reliance on real-time audio sample rate
conversion
, virtual memory fragmentation and manipulating the float-point control
word
.
Game Timing and Multicore Processors
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Authenticode_Signing_for_Game_Developers.asp
Article: "Game Timing and Multicore Processors" by Chuck Walbourn. Discusses the Windows QueryPerformanceCounter and QueryPerformanceFrequency APIs.
Best Security Practices in Game Development
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Install_on_Demand_for_Games.asp
Article: "Best Security Practices in Game Development." Discusses how to improve security and why it is important.
Games and Firewalls
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Games_and_Firewalls.asp
Article: "Games and Firewalls" by Lang Beeck. Discusses the new firewall in Microsoft Windows XP Service Pack 2 and how game developers can configure their applications to work with the firewall.
Windows Installer for Game Developers
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Windows_Installer_for_Game_Developers.asp
Article: "Windows Installer for Game Developers" by Dave Bartolomeo. Discusses how to use Windows Installer to install games on end-user machines.
Simplifying Game Installation
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Simplifying_Game_Installation.asp
Article: "Simplifying Game Installation."
Installation and Maintenance of Games
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Installation_and_Maintenance_of_Games.asp
Article: "Installation and Maintenance of Games" by Dave Bartolomeo. Discusses how to reduce user frustration over game installation, prevent unnecessary user support calls and more.
Tutorial: A Holiday Screen Saver with DirectX, Par
http://msdn.microsoft.com/coding4fun/holiday/directxmas3/default.aspx
Tutorial: “Ask the ZMan: A Holiday Screen Saver with DirectX, Part 3,” by The Zman. In the final part of this three-part tutorial, an animated Frosty the Snowman is added to the project.
Tutorial: A Holiday Screen Saver with DirectX, Par
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/DirectX_9_Frequently_Asked_Questions.asp
Tutorial: “Ask the ZMan: A Holiday Screen Saver with DirectX, Part 1,” by The Zman. First part in a three-part tutorial shows you how to use Managed DirectX to create a basic screen saver, explains how MatrixStack functions work and how to store graphics in a resource file.
DirectX FAQ
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/DirectX_9_Frequently_Asked_Questions.asp
Microsoft's DirectX FAQ includes questions and answers regarding development, Direct3D, DirectSound, XInput and more.
DirectX 9.0 SDK Download
http://www.microsoft.com/downloads/details.aspx?FamilyID=69bf704d-cd35-40c4-91a5-aa0e27c8f410&displaylang=en
Download the DirectX 9.0 SDK
Microsoft's DirectX Developer Center
http://msdn.microsoft.com/directx/
Microsoft's DirectX Developer Center. Includes software downloads, articles, tools, community forums and more.
Beginning Game Development
http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning/default.aspx
Article: “Beginning Game Development” by Derek Pierson. Discusses game programming using the Microsoft .NET Framework and DirectX 9.0. Visual Basic source code is provided.

 

Deitel Dive-Into(R) Series Corporate Training

Discounts on SafariBooksOnline.com subscriptions

foot
Update :: September 21, 2014