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Apple iPhone Resource Center


Building Applications w/ the iPhone SDK
The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK, by Erica Sadun (October 2008). Presents an introduction to the iPhone SDK, and discusses views, view controllers, alternating users, basic tables, advanced tables, media, controls, people, places and things, connecting to services and programming cover flow.
iPhone SDK Application Development
iPhone SDK Application Development: Building Applications for the AppStore, by Jonathan Zdziarski (January 2009). Discusses getting started with the iPhone SDK, XCode’s GUI for GUIs, an introduction to the UI kit, multi-touch events and geometry, layer programming with Quartz Core, audio toolbox and AVFoundation, network programming with CFNetwork, core location, address book frameworks, advanced UI kit design, application settings, cover flow, page flicking and the media player framework.
The iPhone Book, 2nd edition
The iPhone Book: How to Do the Most Important, Useful & Fun Stuff with Your iPhone, 2nd edition, by Scott Kelby and Terry White (October 2008). Discusses the bare essentials, how to use the iPhone’s phone, getting and sending email, using the Safari web browser, organization tools, using iTunes, the iTunes Store and the AppStore, using the built-in iPod, photos, tips and tricks, troubleshooting and the ins and outs of iPhone settings.
iPhone Open Application Development
iPhone Open Application Development: Write Native Objective-C Applications for the iPhone, by Jonathan Zdziarski (March 2008). Discusses setting up the iPhone, getting started with applications, the UI kit, event handling and graphics services, advanced graphics programming with Core Surface and Layer Kit, making noise and advanced UIKit design. The appendix covers hacks and recipes.
iPhone For Dummies
iPhone For Dummies, by Edward C. Baig and Bob LeVitus (October 2008). Discusses getting to know the iPhone, mobile, multimedia, the Internet, the undiscovered iPhone, apps, resources and tips and shortcuts.
iPhone SDK Programming
iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod Touch, by Maher Ali (March 2009). Discusses the Objective-C programming language, collections, Cocoa Touch, building advanced mobile user interfaces, core animation and Quartz 2D, Model-View-Controller (MVC) designs, table views file management, parsing XML documents using SAX and DOM, working with Google Maps API, consuming REST web services, building advanced location-based applications, developing database applications using the SQLite engine, building multimedia applications and making use of the camera and video Working with the accelerometer.
iPhone in Action: Web and SDK Dev.
iPhone in Action: Introduction to Web and SDK Development, by Christopher Allen and Shannon Applecline (December 2008). Introduces the iPhone and discusses web development or the SDK, redeveloping web pages for the iPhone, advanced WebKit and textual web apps, using the UI for web apps, using Canvas for web apps, building web apps with Dashcode, debugging iPhone web pages, SDK programming for web developers, learning Objective-C and the iPhone OS, using Xcode, using Interface Builder, creating basic view controllers, monitoring events and actions, creating advanced view controllers, actions, preferences, files, SQLite, and addresses, positioning accelerometers and location, images and sounds, Quartz, Core Animation, and OpenGL and web views and Internet protocols. The appendices cover the iPhone OS class reference, external sources and references and Publishing your SDK program.
iPhone Fully Loaded
iPhone Fully Loaded, by Andy Ihnatko (December 2008). Discusses iTunes, how to make 8 gigabytes seem like 80, CDs, DVDs, video, television, radio, comics, news, blogs, bookmarks, RSS, the web, podcasts, downloading music from places other than iTunes, audio streams, Internet videos, books, calendars and contacts, clippings, notes, lists, demand files on the iPhone, pictures, email, spreadsheets, databases and presentations.
The iPhone Pocket Guide, 3rd ed.
The iPhone Pocket Guide, 3rd ed., by Christopher Breen (September 2008). Discusses the iPhone, setup, sync, settings, phone and SMS, mail, calendar, Safari, iPhone as an iPod, iTunes store, App Store, ringtones, photos, camera, YouTube, stocks, map, weather, calculator, notes, tips and troubleshooting.
iPhone App Development for Dummies
iPhone Application Development for Dummies, by Neal Goldstein (May 2009). Discusses the fundamentals for building applications using Objective-C, the critical steps for creating applications for the AppStore, the iPhone SDK, the development of applications for the iPhone and iPod Touch, small and large-scale application development, how to develop using Objective-C, leveraging the marketing power of the open iPhone SDK, what the iPhone was designed to do, what users want it to do, using the Xcode IDE (including the Interface Builder, iPhone Simulator, code editor, and debugger), setting up a project, setting up the user interface, and implementing view controls, using content views and custom navigation buttons, installing and running an application on the iPhone and how to distribute it through the AppStore.
iPhone Games Projects
iPhone Games Projects, by P. J. Cabrera (June 2009). Discusses developing iPhone games, coding secrets of game developers, adding multitouch controls to games, detecting motion for spatial game interaction, building multiplayer and multidevice games with WiFi or cellular connections, drawing text and display Open GL ES content, using the built–in microphone, playing sounds and alerts and optimizing the use of limited screen real estate.
iPhone Advanced Projects
iPhone Advanced Projects, by Dave Mark (August 2009). Discusses optimizing performance, how to streamline the user interface, using WiFi to do more than connect to the Internet, communicating with other iPhone users in real time, mash-up GPS and other information in unique ways, taking advantage of all the tricks built into Cocoa Touch, converting iPhone and iPod Touch apps for use in other environments, and converting other mobile apps for use with iPhone and iPod Touch.
iPhone Hacks: iPhone and iPod Touch
iPhone Hacks: Pushing the iPhone and iPod Touch Beyond Their Limits, by David Jurick, Adam Stolarz and Damien Stolarz (April 2009). Discusses tips and techniques to unleash little-known features, find and create innovative applications for both the iPhone and iPod Touch, how to import a movie collection, sync with multiple computers, save YouTube videos, remotely access a home network, audio, and video, control a desktop, develop native applications for the iPhone and iPod Touch (on Linux, Windows or Mac), check email, receive MMS messages, use IRC, and record full-motion video, run any application in the iPhone's background, mirror the iPhone display on a TV, make an iPhone emulate old-school video game platforms, play classic console and arcade games, integrate an iPhone with a car stereo, build electronic bridges to connect keyboards and serial devices, and how to set up an iPhone the way you want it.
iPhone Cool Projects
iPhone Cool Projects, by Gary Bennett (June 2009). Discusses cool iPhone applications, coding secrets of iPhone developers, adding multitouch controls to applications, detecting motion for spatial application interaction, building applications that use WiFi and cellular connections, using GPS information for geolocation, using the built–in microphone and play sounds and alerts, and optimizing the limited screen real estate.
iPhone User Interface Design Projects
iPhone User Interface Design Projects, by Dave Mark (July 2009). Discusses the UI design secrets of iPhone developers, optimizing use of limited screen real estate, and design for a mobile environment, maximizing the use of typographic elements for clarity and communication, creating a user interface that is eye–catching and usable, simulating motion and display graphical information, layering information with clarity and creating effects and display video.
Exploring the iPhone SDK
Beginning iPhone Development: Exploring the iPhone SDK, by Jeff LaMarche (November 2008). Discusses handling basic interaction, user interface fun, autorotation, autosizing, multiview applications, tab bars, pickers, table views, navigation controllers and table views, application settings, user defaults, basic data persistence, drawing with Quartz and OpenGL, taps, touches and gestures, finding your way with Core Location, the iPhone camera and photo library and application localization.
iPhone: The Missing Manual
iPhone: The Missing Manual (covers the iPhone 3G), by David Pogue (August 2008). Discusses the iPhone as a phone, phone calls, fancy phone tricks, music and video, photos and camera, getting online, the web, email, maps and applications, custom ringtones, the App store, iTunes for the iPhone, syncing the iPhone, MobileMe, the corporate iPhone and settings. Appendices cover setup and signup, accessories and troubleshooting and maintenance.

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Update :: October 22, 2018