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Resource Centers >> Programming >> Apple iPhone >> Apple iPhone Books |
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| Apple iPhone Resource Center | |
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| | The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK, by Erica Sadun (October 2008). Presents an introduction to the iPhone SDK, and discusses views, view controllers, alternating users, basic tables, advanced tables, media, controls, people, places and things, connecting to services and programming cover flow. | http://www.amazon.com/iPhone-Developers-Cookbook-Building-Applications/dp/0321555457/ref=sr_1_3?ie=UTF8&s=books&qid=1240596906&sr=1-3
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| | iPhone SDK Application Development: Building Applications for the AppStore, by Jonathan Zdziarski (January 2009). Discusses getting started with the iPhone SDK, XCode’s GUI for GUIs, an introduction to the UI kit, multi-touch events and geometry, layer programming with Quartz Core, audio toolbox and AVFoundation, network programming with CFNetwork, core location, address book frameworks, advanced UI kit design, application settings, cover flow, page flicking and the media player framework. | http://www.amazon.com/iPhone-SDK-Application-Development-Applications/dp/0596154054/ref=sr_1_4?ie=UTF8&s=books&qid=1240596906&sr=1-4
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| | The iPhone Book: How to Do the Most Important, Useful & Fun Stuff with Your iPhone, 2nd edition, by Scott Kelby and Terry White (October 2008). Discusses the bare essentials, how to use the iPhone’s phone, getting and sending email, using the Safari web browser, organization tools, using iTunes, the iTunes Store and the AppStore, using the built-in iPod, photos, tips and tricks, troubleshooting and the ins and outs of iPhone settings. | http://www.amazon.com/iPhone-Book-Important-Useful-Stuff/dp/0321577833/ref=sr_1_5?ie=UTF8&s=books&qid=1240596906&sr=1-5
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| | iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod Touch, by Maher Ali (March 2009). Discusses the Objective-C programming language, collections, Cocoa Touch, building advanced mobile user interfaces, core animation and Quartz 2D, Model-View-Controller (MVC) designs, table views file management, parsing XML documents using SAX and DOM, working with Google Maps API, consuming REST web services, building advanced location-based applications, developing database applications using the SQLite engine, building multimedia applications and making use of the camera and video Working with the accelerometer. | http://www.amazon.com/iPhone-SDK-Programming-Developing-Applications/dp/0470742828/ref=sr_1_10?ie=UTF8&s=books&qid=1240596906&sr=1-10
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| | iPhone in Action: Introduction to Web and SDK Development, by Christopher Allen and Shannon Applecline (December 2008). Introduces the iPhone and discusses web development or the SDK, redeveloping web pages for the iPhone, advanced WebKit and textual web apps, using the UI for web apps, using Canvas for web apps, building web apps with Dashcode, debugging iPhone web pages, SDK programming for web developers, learning Objective-C and the iPhone OS, using Xcode, using Interface Builder, creating basic view controllers, monitoring events and actions, creating advanced view controllers, actions, preferences, files, SQLite, and addresses, positioning accelerometers and location, images and sounds, Quartz, Core Animation, and OpenGL and web views and Internet protocols. The appendices cover the iPhone OS class reference, external sources and references and Publishing your SDK program. | http://www.amazon.com/iPhone-Action-Introduction-Web-Development/dp/193398886X/ref=sr_1_12?ie=UTF8&s=books&qid=1240596906&sr=1-12
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| | iPhone Fully Loaded, by Andy Ihnatko (December 2008). Discusses iTunes, how to make 8 gigabytes seem like 80, CDs, DVDs, video, television, radio, comics, news, blogs, bookmarks, RSS, the web, podcasts, downloading music from places other than iTunes, audio streams, Internet videos, books, calendars and contacts, clippings, notes, lists, demand files on the iPhone, pictures, email, spreadsheets, databases and presentations. | http://www.amazon.com/iPhone-Fully-Loaded-Andy-Ihnatko/dp/0470428767/ref=sr_1_13?ie=UTF8&s=books&qid=1240606329&sr=1-13
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| | The iPhone Pocket Guide, 3rd ed., by Christopher Breen (September 2008). Discusses the iPhone, setup, sync, settings, phone and SMS, mail, calendar, Safari, iPhone as an iPod, iTunes store, App Store, ringtones, photos, camera, YouTube, stocks, map, weather, calculator, notes, tips and troubleshooting. | http://www.amazon.com/iPhone-Pocket-Guide-Christopher-Breen/dp/0321564030/ref=sr_1_14?ie=UTF8&s=books&qid=1240606329&sr=1-14
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| | iPhone Application Development for Dummies, by Neal Goldstein (May 2009). Discusses the fundamentals for building applications using Objective-C, the critical steps for creating applications for the AppStore, the iPhone SDK, the development of applications for the iPhone and iPod Touch, small and large-scale application development, how to develop using Objective-C, leveraging the marketing power of the open iPhone SDK, what the iPhone was designed to do, what users want it to do, using the Xcode IDE (including the Interface Builder, iPhone Simulator, code editor, and debugger), setting up a project, setting up the user interface, and implementing view controls, using content views and custom navigation buttons, installing and running an application on the iPhone and how to distribute it through the AppStore. | http://www.amazon.com/Creating-Good-iPhone-Apps-Dummies/dp/0470487372/ref=sr_1_16?ie=UTF8&s=books&qid=1240846684&sr=1-16
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| | iPhone Hacks: Pushing the iPhone and iPod Touch Beyond Their Limits, by David Jurick, Adam Stolarz and Damien Stolarz (April 2009). Discusses tips and techniques to unleash little-known features, find and create innovative applications for both the iPhone and iPod Touch, how to import a movie collection, sync with multiple computers, save YouTube videos, remotely access a home network, audio, and video, control a desktop, develop native applications for the iPhone and iPod Touch (on Linux, Windows or Mac), check email, receive MMS messages, use IRC, and record full-motion video, run any application in the iPhone's background, mirror the iPhone display on a TV, make an iPhone emulate old-school video game platforms, play classic console and arcade games, integrate an iPhone with a car stereo, build electronic bridges to connect keyboards and serial devices, and how to set up an iPhone the way you want it. | http://www.amazon.com/iPhone-Hacks-Pushing-Beyond-Limits/dp/0596516649/ref=sr_1_20?ie=UTF8&s=books&qid=1240846684&sr=1-20
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| | Beginning iPhone Development: Exploring the iPhone SDK, by Jeff LaMarche (November 2008). Discusses handling basic interaction, user interface fun, autorotation, autosizing, multiview applications, tab bars, pickers, table views, navigation controllers and table views, application settings, user defaults, basic data persistence, drawing with Quartz and OpenGL, taps, touches and gestures, finding your way with Core Location, the iPhone camera and photo library and application localization. | http://www.amazon.com/Beginning-iPhone-Development-Exploring-SDK/dp/1430216263/ref=sr_1_1?ie=UTF8&s=books&qid=1240596906&sr=1-1
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| | iPhone: The Missing Manual (covers the iPhone 3G), by David Pogue (August 2008). Discusses the iPhone as a phone, phone calls, fancy phone tricks, music and video, photos and camera, getting online, the web, email, maps and applications, custom ringtones, the App store, iTunes for the iPhone, syncing the iPhone, MobileMe, the corporate iPhone and settings. Appendices cover setup and signup, accessories and troubleshooting and maintenance. | http://www.amazon.com/iPhone-Missing-Manual-Covers-3G/dp/0596521677/ref=sr_1_2?ie=UTF8&s=books&qid=1240596906&sr=1-2
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