| "Online Game Infrastructures, Part 1: Develop a High-level Business Description and Identify Patterns," by Veronika Megler. Discusses the online game industry, game segmentation (single player, multiple players and massive multi-player), game infrastructure providers, services, technology advances, investment requirements, patterns of approach (including business patterns, composite patterns, custom design and application patterns), developing a high-level business description, developing an overview of a solution (the game, registration, directory, account administration, search and select, the catalog, management, customer service, chat, billing, a database of game related information, and diagramming the solution), identifying business patterns, identifying integration patterns, identifying composite patterns and identifying application patterns. |