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Resource Centers >> Internet Business >> Selling Digital Content >> Selling Digital Content Second Life and Other Virt |
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| Selling Digital Content Resource Center | |
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| Selling Digital Content: Second Life and Other Virtual Worlds | |
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| | “My Virtual Life,” from BusinessWeek. Discusses what virtual worlds are and how they work (e.g., Second Life), the purchasing of virtual space, multi-player game and game sites, creating objects and storefronts, property rights, selling your games to a large online community of uses. | http://www.businessweek.com/magazine/content/06_18/b3982001.htm
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| | “The Future of Virtual Worlds,” with Dan Farber and Larry Dingnan. This a panel discussion from the AlwaysOn Stanford Summit 07 with Jaron Lanier, a virtual reality pioneer; Philip Rosedale, CEO of Linden Labs (Second Life); Irving Wladawsky-Berger of IBM, Chris Sherman, CEO of Gaia Online and Chris Melissinos, chief gaming offices at Sun. Topics include virtual worlds as a business, the growth of IT over the web, virtual worlds and next generation services, content creation as a virtual business, and the Second Life shop, where residents earn money selling virtual clothing. | http://blogs.zdnet.com/BTL/?p=5825
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| | Videos from the Virtual Goods Summit include “Are Virtual Goods the Next Business Model?” a panel discussion with venture capitalists from Charles River ventures, Doppelganger, Nexon Americs and Sparter examine the virtual goods business model; and “Virtual Items: Manistream or Not?” examines whether virtual goods are mainstream. | http://www.virtualeconomies.net/blog/
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